/*  yALB - Yet Another List Builder (roster Editor for Wargames/tabletop games).
    Copyright (C) 2008-2012  Daniel Ricardo Castro Alvarado

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.*/

#ifndef PROPERTYCOLLECTION_H
#define PROPERTYCOLLECTION_H

#include "collection.h"
#include "other/gameStructs.h"

class PropertyCollection : public Collection<GameProperty>
{
    Q_OBJECT

public:
    PropertyCollection() { }

public slots:
    inline void add(const GameProperty& property, const QString &key) { addElement(property, key); }
    inline void update(const QString& currentKey, const GameProperty& newProperty,
                const QString& newKey) { updateElement(currentKey, newProperty, newKey); }
    void remove(const QString& key) { removeElement(key); }
};
#endif // PROPERTYCOLLECTION_H
